// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStandaloneWindowPluginStyle.h"

class FEditorStandaloneWindowPluginCommands : public TCommands<FEditorStandaloneWindowPluginCommands>
{
public:

	FEditorStandaloneWindowPluginCommands()
		: TCommands<FEditorStandaloneWindowPluginCommands>(TEXT("EditorStandaloneWindowPlugin"), NSLOCTEXT("Contexts", "EditorStandaloneWindowPlugin", "EditorStandaloneWindowPlugin Plugin"), NAME_None, FEditorStandaloneWindowPluginStyle::GetStyleSetName())
	{
	}

	// TCommands<> interface
	virtual void RegisterCommands() override;

public:
	TSharedPtr< FUICommandInfo > OpenPluginWindow;
};